
Proudly Serving Kansas
Kansas Educational Software Since 2009
Build course-based software which increase individual goals.
I have assisted parents/students and organizations to remote learning classrooms. I enjoy working with educators, young people and their parents, and get satisfaction from helping students reach their goals. I am committed to continued professional development, such as attending conferences and school visits.
Kansas Customers

Some information I know about Kansas is I believe the state was admitted or ratified to the United States around or about 'January 29, 1861'. Kansas is located around latitude '38.5' and longitude of '-98' and has a population of roughly '2,937,880 million'. If I remember correctly the capital is 'Topeka' and the largest city is 'Wichita'.
I have also assisted by lecturing at universities as a means to educate read-world situations and how software is utilized to educate us. My intent is to broaden awareness as it relates to software, it's development, it's use and how education software is used to feed an ever-growing need to expand our knowledge and the world we live in.
Word of Mouth
Take a moment to read related case studies and testimonials below around my experience with Education.
Case Study
Market America hired me to manage 6 teams around their eCommerce and distributor portal platform where IBM Universe and ColdFusion developers integrated innovative features to their eCommerce site.
"Eddie has the unique ability to pull together all the pieces of the puzzle, keep them together, and make sure everyone is always on the same page and headed in the right direction. His education, experience and professionalism have brought us great results."
3/5/2009
Kim Palmer | USA
Creative Services Manager
New Breed
What Does Educational Software Look Like Today?
The 2021 plandemic, I mean pandemic has changed how we educate students. The Pandemic has pushed more families to home school and many parents are not going back to the notion of sending their kids to school.
For those not home schoold in-class learning and remote learning schools and universities have had to broaden their reach to students remotely. Educators are just trying to give them as many tools as possible, and a really strong sense of self. Parents have also have had to adjust to children being home having access to a computer and schedule adjustments came with it as well.
If at any point you decide to reach to me just know the area codes I am familiar with for Kansas are '316, 620, 785, 913'. For Education assistance you will find my rates very reasonable for Kansas. Now just keep in mind my time zone is 'Eastern Standard Time (EST)' and I know the time zones in Kansas are '" / Greeley, Hamilton, Sherman and Wallace counties: Mountain Standard Time (MST)Most of the state: Central Standard Time (CST)"' in case you wish to call me. Anyway let me continue.
What is Digital Learning?
Over time technology has changed our outlook on how the personal computer has be used in learning. Some manufacturers regarded normal personal computers as an inappropriate platform for learning software for younger children and produced custom child-friendly pieces of hardware instead.
Tablets or laptops with integrated cameras have been a big help to those students in the remote classroom. It has also been an adjustment for teachers to utilize blackboard software for the first time.
The hardware and software is generally combined into a single product, such as a child laptop-look alike. The laptop keyboard for younger children follows an alphabetic order and the qwerty order for the older ones. The most well-known example are Leapfrog products. These include imaginatively designed hand-held consoles with a variety of pluggable educational game cartridges and book-like electronic devices into which a variety of electronic books can be loaded. These products are more portable than general laptop computers, but have a much more limited range of purposes, concentrating on literacy.
History 1990s?
Major developments in educational software in the early and mid 1990s were made possible by advances in computer hardware. Multimedia graphics and sound were increasingly used in educational programs. CD-ROMs became the preferred method for content delivery. With the spread of the internet in the second half of the 1990s, new methods of educational software delivery appeared. In the history of virtual learning environments, the 1990s were a time of growth for educational software systems, primarily due to the advent of the affordable computer and of the Internet. Today Higher Education institutions use virtual learning environments like Blackboard Inc. to provide greater accessibility to learners.
History 1970s - 1980s?
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for less than $2000. By the early 1980s, the availability of personal computers including the Apple II (1977), Commodore PET (1977), Commodore VIC-20 (1980), and Commodore 64 (1982) allowed for the creation of companies and nonprofits which specialized in educational software. Broderbund and The Learning Company are key companies from this period, and MECC, the Minnesota Educational Computing Consortium, a key non-profit software developer. These and other companies designed a range of titles for personal computers, with the bulk of the software initially developed for the Apple II.
In 1967 Computer Curriculum Corporation (CCC, now Pearson Education Technologies) was formed to market to schools the materials developed through the IBM partnership. Early terminals that ran educational systems cost over $10,000, putting them out of reach of most institutions. Some programming languages from this period, particularly BASIC (1963), and LOGO (1967) can also be considered educational, as they were specifically targeted to students and novice computer users. The PLATO IV system, released in 1972, supported many features which later became standard in educational software running on home computers. Its features included bitmap graphics, primitive sound generation, and support for non-keyboard input devices, including the touch screen.
You know, I don't make it out to Kansas much but I would like to see the 'Western Meadowlark' state bird. I am a little familiar with the Kansas 'Native sunflower' state flower as well. However, I do not know much about Kansas's state tree the 'Cottonwood'. Fishing is fun to me perhaps I would like reeling in the Kansas 'No Official Fish' state fish. Anyway, sorry I went off topic. Let me continue.
Early History 1940s - 1970s?
The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computers to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid 1970s, educational software was directly tied to the hardware, usually mainframe computers, on which it ran. Pioneering educational computer systems in this era included the PLATO system (1960), developed at the University of Illinois, and TICCIT (1969). In 1963, IBM had established a partnership with Stanford University's Institute for Mathematical Studies in the Social Sciences (IMSSS), directed by Patrick Suppes, to develop the first comprehensive CAI elementary school curriculum which was implemented on a large scale in schools in both California and Mississippi.
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